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Love the game. Gave me a lot of ideas for making my own cozy games in the future.

Any plans on implementing a save feature?
I'm asking since at the moment you have to completely restart the game when running into a bug which isn't that fun.

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I'm glad you liked it! I'm working on expanding the game and adding several mechanics, so yes, a save feature is on its way :)

That's awesome to hear. Looking forward to those updates then!

If you'd ever need someone to port KittInn to the Playdate Console, then hit me up (this would be a great fit there) ;)

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Thanks, will do!

I like the concept and the idea, but I had a few technical issues playing the game.

I was using a Chrome browser to play it.

I recorded myself playing the game: https://youtu.be/8drkxO3w6hU

Perhaps I was just unlucky. :D

  • Imagine if cat C1 uses a module M1 and wants to use a module M2 later. A cat C2 is using a module M2 and wants to use a module M1. I had them stuck in something like a deadlock until one of those cats needed to leave. :D All cats ended up stuck when they were about to use a module that was occupied. Maybe they can change their mind for a little bit to be more random? They could also try moving in random directions to unstuck. The player could have the ability to move a cat to fix that situation too. In any case, it feels not very natural and weird. :D

  • It looks like I can’t use a cat bag slot after it has been used at least once. The spot seems to be occupied even after the cat is with its bag is gone. I would also prefer a simpler system to place a bag in the storage room. I had difficulties finding the right spot to drop it: it looks easy, but the game doesn’t register many places as valid even if they look legit.

  • The game froze at some moment. Perhaps it had something to do with me inviting 6+ guests at the same time? The tab was reported as frozen, so it was trying to calculate something but to no avail. Maybe there is a loop in the code that can loop forever at some condition?

  • The controls could be made more intuitive at many places. It’s hard to move things around, perform actions.

  • The UI could be improved too. In the computer menu, the “buy” button doesn’t buy anything, I need to press the X button. :D That was confusing

  • The food bowl should visually indicate which kind of food it has. And, perhaps, give a hint what was its previous contents when you’re about to refill it.